Archived Mental Blog entries
Copyright © 2001-2002 Rev. Ian A. Ralph
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2002.10.22 I'm focusing on writing stories to submit to SF magazines. Please feel free to email me or stop by in the forum.
2002.09.26 Congratulations on your new CD!
2002.09.23
She wrapped the dreamcloak closer around her, feeling it tickling her where the feathers brushed against her bare skin. She was wearing a short skirt and a sleeveless vest made of rabbitskin in addition to the brightly colored feather cloak. A headband, decorated with beads and an eagle feather confined her long black hair to draping down her back.
Her gray eyes, silver in the moonlight, darted around, watching the path and the surrounding forest carefully. Her moccasin-clad feet made no noise as she followed the path up the mountain. Each step up the path of the mountain symbolized the journey of her spirit through her dream into the spirit world.
Every fiber of her being felt alive, tingling as she breathed in the air, feeling herself expand and become one with the world. The breeze on her skin, the smell of pine in her nostrals, the soft earth under her feet. All were as real to her here as the land felt under a bright summer sun.
She was excited tonight more than usual tonight. She always enjoyed her visits to the spirit world, but tonight was special. Tonight she was to seek her vision quest that would allow her to complete her final step in becoming a tiwét. Her grandfather taught her all that he knew. Tonight she would become a shamaness.
Her pace brought her quickly to the peak of the mountain, bare and forlorn. Selena looked all around, at the tall mountains and deep twisting valleys of the land around her. It was similar to the land of Northeastern Oregon, yet different. The Bright moon was full, giving the dark bowl of the sky above a deep indigo glow. Countless stars in constellations she did not recognize filled the bowl with the twinkle of thier minute lights.
The wind was stronger and colder up here than it was below. Stronger and faster than it had been on her previous visits. There was a tenseness in the air that made her worry, and a cold chill ran down her spine. The spirit world was not pleased tonight.
"You're here."
Selena spun around, startled by the voice. Coyote was there, sitting on the mountain top.
To be continued...
2002.09.22
The game is traditionally set in the 1920's to '30s, with variations set in 1890's (Gaslight) and modern settings. This particular campaign is set in 1880's with a twist of Jules Verne for flavor. The adventure is set in England, centered around London.
Being a technical person, I had the urge to have a technical character. So the concept of a Locomotive Engineer came to mind, experienced with metalworking, steam engines, and so forth. To rationalize being in England, The GM made the suggestion that the character inherited a small railroad, and sold it. He is now in England touring the railroads with the idea that he might start a company making railroad cars; Sleepers, Diners, and Observation cars in a European style. Henry Wheeler in his early 40's. Father and mother died. Mother was from an English family of some means, to provide another hook for being in England if needed.
Now I needed a secondary character. At this point, a character that I had developed many many years ago (at least fifteen) for a 1920's superhero campaign woke up and decided to be heard. Coincidentally, this was the same character that first inspired me to begin actually writing things. The universe that this character existed in became one that I wrote my first two novels in, though without the superhero influences. This character was not in the stories I wrote, but rather became part of the back story for the novels. (The books were Cash on Delivery and Star Princess. None have been published yet, however. Cash on Delivery is going to be re-written, and Star Princess is making the rounds of the publishers.)
I've wanted to redesign this character for a non-supers universe, but just hadn't gotten around to it. The opportunity of this 1880's game has given me the chance to redefine the character. First, we need the basics.
Name: Selena DeVille. Daughter of a French trapper and a Nez Perce tribeswoman, who in turn was the daughter of a Shaman. She is young and attractive, and naive in aspects of the Western world. Her parents died when she was young, and she has been raised by her shaman grandfather on the edge of a town in Northeastern Oregon.
I decided that she has inherited her grandfather's shaman talents, and has been trained by him to use her talents. Now the next issue was to explain her presence and connection to Henry Wheeler. Henry would be out west, testing one of his locomotives. At the time of getting involved with Selena, he doesn't know he is about to travel to England, but Selena's ability has caused her to have dreams that involve him, and the both of them going overseas. Selena would have dreams of great evil, and that it was her destiny to confront it.
I hit up Google to learn more about the Nez Perce native Americans, specifically shamanism. Turns out, and I find it mildly spooky, that the shaman talents lay in dreams. The Shaman learned from and interacted with the spirit world and spirit guides through dreaming. Very convenient.
Nez Perce was the name given to the tribe by French Trappers about 1804. Selena, like her people, refer to themselves by their original name, the Nimiipuu (The People), and their native language is a Sahaptin Dialect. I found a few tales and legends regarding their religion as well. One last side note, Chief Joseph rebelled and surrendered in 1877, just a few years before we pick up Selena's story.
To add a little more mystical backstory to Selena, through her dreams, she has learned that white man's magic is powerful, and threatens the continued existence of the Nimiipuu way. She has been given the task of learning the white man's magic ways in hopes of discovering ways to prevent the Nimiipuu from becoming extinct.
So, how does a young woman with mystical dreams convince a hard-working, pragmatic engineer that not only is he going to England, but that he should take her with him. Sounds like a cue for a story. We shall have to see what develops...
2002.09.21
It seems that there are two ways for me to stop thinking about a character is either to get distracted by a different character, or to commit the character and the related scenes to text. Then the character becomes quiescent and moves into the background until an event or thought triggers off another scene.
Sometimes these characters wake up on their own, and haunt me. Not an active disturbance, but more like an annoying background hum, demanding some action or visibility. I wonder often if other writers go though the same thing.
2002.09.20
Fortunately, I was, and am, lucky enough to be involved in groups that really like to roleplay their characters. Not to the extent of actually dressing up and running around out in the woods or something, but players that see their characters as more than just a collection of numbers on their sheet. They want to know how the character relates to the world and to the other players. Well, at least I did.
With role-playing games, characters are thrust together to form a party to seek/protect/hunt/loot whatever. Generally, the excuses for a group to be together are rather flimsy and contrived. They are just a means to explain why the group is together to participate in whatever adventure the gamemaster is running. This tended to result in unusual companionships.
This has lead me to explore those odd relationships in my mind, eventually leading me to begin writing them out. While these ideas float around in my head, my mind turns the characters around and seeing where they fit together. Trying to figure out the dynamics of the group. Analyzing the characters to see what would drive them to work together. I learn more about the character this way. Then I write it down. As I write down the scenes that play out in my head, they become more concrete. Sometimes these vignettes spawn story ideas, and occasionally a book.
However, one side effect of so much introspection of a character tends to have the character begin to take on a life of their own. I'll cover that tomorrow.
2002.09.14
Things that drew my attention today:
2002.09.12
2002.09.11
I feel one of the best things to read that highlights the events
and our reactions to them of this week was said by Dave
Barry this week. Go read "On
hallowed ground".
2002.09.08
Now I grew up watching the Moon landings, and was saddened when
the Apollo program fell victim to the realities of budgets. I
became excited as the Shuttle program took off, and mourned Challenger.
I cheered as Reagan promised us a space station, but grew disillusioned
as the long years passed between design and implementation. The
DC X looked promising as the next generation launch system, but
it too fell to the budget axe.
Rockets, catapults, and flying wings as boosters always seemed
to have the promise of Near-future affordable space access, and
with all the reading I did as a youth, it seemed a natural progression.
Cheap rockets to a Space station, jumping off to a Moonbase,
followed by bigger and better stations built with Lunar materials,
then we reach out to Mars and the asteroids.
Then there were the far-out theories. Like an elevator to space.
This one, popularized best by Arthur
C. Clarke, was dependent on materials that we couldn't conceive
of to work. There wasn't even an inkling about where that technology
would come from. However, it is hard
to see what the world will offer just 30 years out now. One
thing that the last 30 years have taught us, is that the world
can change much faster than we used to think it could.
Advances in nanotechnology have given us the nanotube, which
is a very real candidate for building a cable that can support
the fantastic stress of extending from Earth to over 90,000
kilometers into space. While more research and development needs
to be done, we now possess all the key materials needed to make
a space elevator a reality, within a budget and time frame that
can make rockets obsolete as a means of departing planetary masses
within two decades.
The
Space Elevator has a real promise of providing cheap space
travel and opening space to Humanity. This would allow humans
to access the Moon and asteroids for energy and raw materials,
easier and possibly as cheap or cheaper than mining on Earth.
This has the potential of a real revolution in how humanity will
live.
Anyway, five years ago, the earliest I thought we'd see a space
elevator would be in at least 50 to 75 years. Now, however, it
appears that we can have one running in under 25 years, for about
the same cost as what we will probably be spending on the International
space station. The point of all of this, is that it dramatically
changes how I was viewing our progress in the near future. Now,
when you view genetics, biology, and other fields of research
hitting the same progress curve, and well, the future is looking
much closer than it used to be. Trying to project how our society
will live becomes quite challenging.
When my Grandfather was growing
up, horse and buggies were the main means of transportation, yet
he held a position as an aircraft mechanic in W.W.I. My father
got to see the transition from props to jets, and the beginning
of liquid fueled rockets. When I was growing up, the big deal
was moving from black and white television to color, watching
Man walking on the moon, and trying to figure out how to borrow
my father's four function LED calculator to do my math homework.
Pong on the Atari was just showing up as I started college. My
children grew up with movies on demand with video tape and DVD's,
a home computer network, as well as least three different game
consoles for video games. Imagine what their children will see...
A cheap railroad into orbit. Rosie-type robots for household
maintenance. Truly immersive Virtual reality games. Immunities
from diseases, genetic reprogramming to remove unwanted traits.
Most crime will be traced to behavioral deficiencies that can
be cured with genetic therapies. These are just a few things that
I'm pretty sure will come about, and I'm sure I'm being conservative.
Computer, genetics, and nanotechnology will be so pervasive, it
will appear magical. Which was Clarke's point when he declared
that any sufficiently advanced technology will be indistinguishable
from magic. To me, what the surprise is, I suppose, is how fast
its coming towards us. Our grandchildren's world will be farther
from us than we are from our grandfathers. Once you hit "Magic",
where does a race go after that? What will be the world our great-grandchildren
will grow up in?
No answer here, yet these thoughts occupy my mind during my
commute to and from work. The Forums
are open for discussion of the future.
The
Space Elevator Home Page
2002.09.07
James Lileks writes a daily blog
that is timely, sharp and witty. In addition, his site is full
of early and mid 20th-century memorabilia, which he makes witty
comments on as you tour the collections of Americana.
Other weblogs on the 'net that are worth checking out are:
2002.09.01
2002.08.28
2002.08.23
While I'm unbiased towards other
cultures, stories
like this make me think that the differences between
good and evil may not be so gray after all.
And while we should raise and teach
our children to be sensitive to other cultures, this
goes a bit too far. Fortunately, we still have teachers
that know their craft.
I would like to thank The
Drudge Report and Spoons
for the pointers to the above stories.
I'm starting a vacation and the kids
are starting school this coming week as well, though they
would rather not be reminded of that. It will be quiet around
the house, so I will be focusing on getting the book underway.
(Finally!)
2002.08.18
2002.08.17
2002.08.13
2002.08.08
The Village of Dawn, nestled deep within the mountains that form the western border of the kingdom of Taselon, is plagued by vampires. A pair of magi, Kohana and Barika, are dispatched by the Academy of Arcane Sciences to deal with the evil undead, but is there something more sinister rising in Dawn? 2002.07.30
I am outlining my next book, which will be Vampires of Dawn, a prequel to City of Shadows. 2002.07.08
2002.06.29
My next and all future computers
will host a Linux version
of an OS, I'm sure. Walmart
has some great prices. I'll still be able to write
and play games,
and email and browsing
is not a problem.
2002.06.26
Thought I would do a bit of occasional
writing here as a way to keep fresh. Sort of a RalphBlog...
The connotations of that word scares me a little. I was
not aware of the connotations
of my last name until I moved to the big city (Worcester
in this case) as a young college student. Then there is
Blog. Short for weblog,
which is turning into the Internet's cleansing paper for
dribbling opinions.
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